Thanks! :) Actually it is also planned. Not just the current features, but a proper maxscript and c++ API. Similar to the polyop system, but it will be uvrop. :) The current system let's you dump a lot of data from the UVR and also let you to modify them. The plan is to create a fully scriptable system which is efficient…
Yeah, Spline could prob work the same way. I was thinking about adding an offset slider. I'm going to work on it more today. Ill look into splines. The main issues I've had are/were just saying how to go about projecting verts. Right now I have it setup to only simulate on the start of the tool, then it only keeps working…
been working on fixing some of the UI issues I have had with 3ds max for years now. One being the material windows and the length of the names displayed and having to hover over things to get the full name of long materials and the other was the render to texture windows and having to constantly scroll horizontal. I redid…
Hi, I'm not sure if this is even needed at this point, but a colleague of mine wrote me a script a while ago that does the clicking for you. macroScript Macro9 category:"Scripts That I Frequently Use" toolTip:"Smart Stitch"( global globDialogTitle = "Stitch Tool" global globDialogButton = "OK" function closeStitchTool = (…
yeah it's space colonization, seems to give a more "natural" looking tree. the biggest change I made to the algorithm I used was to add a normal to the points so you can add a growth direction bias (it's also very useful in other main application for emitters as scattering tools). Also a good decreasing sides cylinder…
Ive been working on some Photoshop Scripts using Javascript over the past couple weeks I thought I would post some of them here for download. This is a quick offset that detects texture res and offsets by half This script is an alternate way of opening .psds based on an art directory. It automatically populates names based…
Almost a year has passed from the release of Octopus and here is a bunch of gif animations showing you, what you can do with it. The list is not full at all just the fraction of the thing which you can do with it. Most of the menus are using a Hold and Release behavior. This means the menu is active only when you hold down…
Yeah, no problem :) Actually... I was up till like 3 AM programming this lol... But anyways, when I was going to bed, I realized how I can catalog the Obj names/Thumbs and get them back/edit them accurately/appropriately like RenderHJS Mentioned... Soo.... I got it all written out in English right now, it shouldn't be that…
Interactive tools are the best! Here's how you'd write one with GraphN: https://www.youtube.com/watch?v=_FscRL045z4 The nodes responsible for interactivity are Viewport Event and Viewport Event Meta. Viewport Event allows you to run any piece of code on mouse move, press, release or modifier press. Viewport Event Meta is…
[ame="http://www.youtube.com/watch?v=ZJ3NIuh3sdw"]ZBrush UI enhancement[/ame] Here's a first look at tool I'm developing for ZBrush. The goal was to make brush selection and modification quicker and easier. I wanted to streamline the experience and keep our pens on the canvas. It can be viewed as a gestural selection menu…