HAHA! This sounds like every post to a problem on ZBC. Part of the fun of working with Zbrush is discovering those work arounds, it's like getting a purple drop. I'm really like MB right now though. Because I own a license of ZB, I'll def give 4 a try and see what happens.
Working on a little something, something to go along with the stairs from yesterday. Not much spent on these yet and still super wip but figured I would share. The surface noise is just a toggle inside of zbrush and not sculpted in detail yet. Still working out the chunkyness of the shapes and will play with those before…
Awesome, I love how you can just pull and pull and pull and it'll create geometry on the fly, it's something I really miss on ZBrush. I reckon it must be difficult (if not impossible) to make this work on any mesh, or even a default quadrified basemesh, but at least make it an option, to use an all tri mesh but have this…
Robert Downey Jr.? Looks great and welcome to Polycount. If you are making the renders in Zbrush 3.5 R3, double the canvas size and then hit Ctrl+0 or click on AAHalf, it will give you AA effect on your models so they will not have those ugly dents ^^ PS: your Image files also said it was Downey :P
Moosey_G: Yes well in order to achieve something like this this is a number of combinations and techniques I am currently using to utilize the full use of zbrush hard surface sculpting past the usual Alpha overlay work , or blobby look most people get out of there rocky/stoney based environments (no hate to any of you!) I…
I don't lag one bit, except when using pose tool. My comp is i7 960, 12go ddr3, gf gtx 480, 64 bits seven. I call it Mr.monster. Voxels are great but they suffer from the "all smooth uncreasable clay" syndrome. Polys are still way better for that part (hence zbrush refining)
I'm working on a depression era carnival trailer. The texture should be really fun to paint. I'm planning to do some colorful sign work on the sides with dirt and paint peeling. I still need to do a light zbrush pass to make the boards a little bit irregular. If anyone has feedback or ideas for more detailing please post…
Muzz I like the eyes man!! cool colors too! d1ver, Glad to see a different subject than usual in this thread, keep the good work. here is a wip, actually is my first time doing any hardsurface straightly in zbrush, I am working on a dinosaur character and I thought to make the crane mixed with some sci-fi prosthesis…
Cheers, will get those points looked at :) I was intending on detatching the quads in modo after the sculpt's done, but it turned out easy enough to do inside of ZBrush. I'll thicken up the divide so it's more obvious. I think it's some sort of thick rubber rather than armour plating. Still to do the wrappings and bandages…
Deathbychris: that looks awesome, I'm always impressed with low poly done right. Swizzle: I'm happy that you got back into sculpting, looks like we are in for a treat. Icespade: The shirt seems really really thin and tight. Neox: I what I meant is how did you sculpt the hair, is it done completely in zbrush? Sorry for my…