playing around more with the "faux realtime radiosity" - this time with colour contribution. some details: - uses pre-baked custom data to gather a vague idea of contributing indirect light from a set radius. This is in static geometry to create a dodgey hack that approximates a faux realtime radiosity - dynamic light…
Did that Gunstar Heroes piece ever get updated? ---- Anyone wanna do me a huuuge favor and start a paint over some random crap I did almost 2 years ago. http://thinsoldier.deviantart.com/art/tablet7-63619692 If you look at the full size image there's actually some really interesting random and symmetrical shapes in there!…
Ha! Its been too long since I've been active on 3D forums, forgot my model posting etiquette. The first two are different views of the model with NURMS turned on and turned up to 2 iterations. The one at the bottom is the unsmoothed model. Pretty vanilla stuff at this point. I'm gonna build the low poly around the high,…
It can't be one flat poly surface because: 1) It's not a flat surface, it's a round surface, and it must be composed of either triangles or quads. Having it be one circle shape would make it an ngon. Models full of ngons get messy and can lack a proper flow. 2) You need some extra loops to make sure a subsurf operation…
Hey Warriah, I like what you've got so far on the Venom sculpt, tho Im not sure about the toes either. I prefer the no toes/ballerina shoes he & spidey tend to wear usually. Also, I question the wisdom of doing yet another massively muscular character. You're obviously good at it, but IMO your folio needs more diversity,…
lol to Peris... thanks for the scan. I had to see if you could get a good bake out of this. I actually started this as, oh Peris set a challenge so i was going to just retopo in the topogun demo in one sitting but after about 20 min i said the hell with that and just decimated it to see if i could get an ok bake with it.…
yes the explosion animation is being approached wrong if this is to be a game model. Traditional ways to do this in a game is : 1 : Normal mesh is triggered 2 : Very flashy particle effect is used to represent the explosion and 'bits' 3 : While obscured by the explosion effect, the model is swapped for a "post-explosion"…
Haha nick cave funny comparison... thank you Lampoly for the kind words! No print or something its only a comic style parctice. it starts like a little funsculptingsession between a friend and me we take a theme and lets go... he is that one how makes the concept for the spongebug that i post here befor...i know that his…
You are a brilliant man SnarG. The grave markers - genius. I changed it. A bit. I thought the things on the buttress tops were tiles, until I looked at the painting forever, at first my eyes bled because I couldn't figure out what was going on with the tops, but then I determined that they weren't Spanish tiles because…
So, yeah, I feel bad posting this around some of the great stuff here, but I just wanted some opinions before I go much further on the model. There's still alot of cleanup and details (hair, bands on body) to go, but if there's anything that you guys see that I should change please let me know. The biggest reason im doing…