@Kanni3d To be honest I didn't understand you. But a couple of minutes of experiments and came to this decision I just lacked a vertical rib, thank you for the tip ;) There are no artifacts and it looks normal. And this is the main thing. Thanks again :)
he probably wants to maintain the position of one of the rows of vertices - a global weld value will average their distances and put em in the middle. Target welding is time consuming, but bridging + deleting the loop as mentioned is the way to go here.
Hey guys, I wonder, how do I put shapes like circles and curved doorframes into wall without adding too many segments. Like this one, I want to avoid T-vertices, if possible.
Not sure what I'm doing wrong here... Both getting smoothing errors. The vertical Cylinder is 16 sides, horizontal intersecting one is 8 sides Sorry for posting so much recently too :P Cheers :)
Hello everyone, I'm trying to reinforce a part of a model, but I'm not able to do it without artifacts. I looked a bit in this thread, but I couldn't find what I need. Here's the part I'm trying to add edge loops in : I want to be able to reinforce the pointy shape while keeping the curved shape of the model. Here's my…
oh don't you worry i know it's hideous and i'm working on making it better. From studies I've done on this thread is should. I think it's should have as many vertical supporting edges to avoid this changes of direction and some extra horizontal to have more control over the edges of the squares. So if we put everything to…
Hello guys, I have a question: PICTURE 2 is the result I am looking for. PICTURE 1 is what I got. This is wat I do: * I create a line (the red line in picture 1) and use it as a guide * I move all vertices horizontally till they match up with the red line. I zoom in, match up again, zoom in, match up again,... So I do this…
The handle itself tapers towards the end of the tip. Doesn't look like your model reflects that. Also that corner appears to be more rounded, especially at the top and bottom. So you cold pull those vertices away from the corner.
Hi, I'm trying to model some holes in a circle pattern but I'm having a hard time of making sense of where to connect the holes. Here's the thing I'm trying to model (a headphone driver) and my two attempts. The first version was with eight vertice holes, the second one with six vertice holes. Everything feels chaotic and…
@yakoho One option is to cut vertical edge loops in the fuselage to match the segments on the wings before joining the two. Where the wing is partially connected I can see potential problems if the vertical loops are cut into the skewed horizontal loops. It might be worth going back a step on that section of the fuselage…