Trying to 3D model a skillet, but there's this ugly shading issue I can't seem to solve when connecting the handle to the rest of the skillet. Below I also attached the topology.
Hey man, thanks you so much for the detailed writeup! I think it's mainly because when I was learning 3D it was ingrained that (Booleans are bad, Quads are good), and to not have messy topology to be able to SubD. Should I be converting the boolean'd shape into all quads or should I just leave it? I've seen some…
Sorry for the late reply and leaving you hanging. I remembered this tutorial from 3D Total: http://www.3dtotal.com/team/Tutorials_3/modeling_mercedes/modeling_mercedes01.asp
Hello everybod, i'm pretty new in 3d design and i still have problems with the worklfow. For example here, i want to have an rectangle after aplying a subdivider.
http://polycount.com/discussion/171225/impressobjects-new-plugin-for-3ds-max this script here might help also u can take it to zbrush and bollean it if thats not a problem