Hello there. I'm a total noob when it comes to 3d modeling and i've been wanting to make a paper art with some topography 3d models that i can get online. I tried using google and asking some friends, but I don't even know the correct terminologoy for this. So I'm gonna send 3 images that sparked my art idea as an example…
Okay, I'm new here (and to 3DSMax) and I'm having a lot of issues with this nail gun: 1. How on earth am I supposed to get the trigger frame to morph into the handle?? 2. How can I better topologize this? It's causing some pinching. Here's a smooth of what I have so far: I've been working on this thing for over 10 hours…
Trev: Suggestion for your tyres. NOTE: I screwed up the patterning so they don't line up right, but the process is sound. Model the tread gash straight across the tyre surface. Just do one section. Looking at some other reference for that tyre model there are 10 harley logos around the edge, making them spaced 36 degrees…
nkwinder: You're looking at the wrong tutorials then. ;) This is fast and crappy paint over, but isolate a repeating pattern on the tire and just model that. It should be able to be equally divided in 360deg. (See PINK section) Also, in your case you need to make sure you can offset the pattern by 1/2 its with and it will…
Wow, thanks for all the answers :) Got another problem. For a Tutorial, where I am modeling a Watch, there is a Step I can't complete -.- This is a Piece with Mirror Modifier on it. I had to delete the Front face like here: Step 1 Step 2 After this step, I have to create the Faces in this area, but my subsurf won't work…
Thanks. I got it to work once I set the sub-d level to 1, instead of 2. It matches up great. So my question is about putting this into practice. It seams kind of time consuming to cut in a bunch of edges like that in order to add support to some detail you need. It would be awesome if you could show a practical problem and…
ok first up, you dont need to model all the holes. Only do one and duplicate it all the way down because the model is repetative. 1: Make the diagonal cuts shown by the red lines 2: Chamfer the Blue vertice to make your cylinder 3: You should end up with something looking like the green line 4: Remove the red lines with…
I'm using max. :D When I use the shell modifier it gives me weird shading and kind of bubbles the mesh out, it doesn't stay straight. This is an orthographic front view, with the outward amount at .1 meters. Edit: I scaled the faces on the proper axis and I managed to straighten out the sides. There's still the an error…
I edited it because there is no use in saying the same thing someone has already said, under the impression it's in some different or intelligent way. It didn't add anything new to the conversation. I don't realize those kinds of things while I'm writing them, But I do after I give it 5 minutes and come back. I hate…
Alright, so i see time and time again that people tend have trouble doing certain things with hard-shapes and sub-d modeling. So i thought i would try something out here. I'm going to open this up to let people post a reference image of a simple, yet complicated shape(no motorcycles or tanks or stuff like that). And i will…