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Author:
Justo
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LOW-POLY ART
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Re: LOW-POLY ART
Reply by
Muzzoid
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Sep 2009
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3D Art Showcase & Critiques
maks, next time try and make the uvs so that the face is horizontal, so you dont get diagonal pixels.
Re: LOW-POLY ART
Reply by
Baddcog
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Sep 2011
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But if he turns off back face culling he goes over the 200 tri limit effectively. (in game it would)
Re: LOW-POLY ART
Reply by
renderhjs
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Nov 2009
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does she really have nipple geometry ? I think you could save a few verts and 2 faces there.
Re: LOW-POLY ART
Reply by
klamp
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Sep 2013
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Tweaked the nose shadow again. I also set up the face to allow for multiple hair selections. Whiskers abound!
Re: LOW-POLY ART
Reply by
BTolputt
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Jun 2013
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Nice tut video, xrg. I was unaware of the face masking so that video has already improved my workflow :)
Re: LOW-POLY ART
Reply by
fearian
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Jan 2011
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That is amazing! I'd love to see a DS game with an art style like that! Face reminds me of the speedball 2 artwork.
Re: LOW-POLY ART
Reply by
Soldier63
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Jul 2015
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I was wondering how to achieve that cool look that every face has an indivual colour, any tutorials for it for these render settings? :)
Re: LOW-POLY ART
Reply by
DualQuarterOnions
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Nov 2014
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A low poly venom I whipped up. The textures are gonna be improved way later. 1.2K Faces 576 Vertices
Re: LOW-POLY ART
Reply by
Tom Pritchard
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Oct 2011
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Whelp. First time post in a WAYWO thread. Got bored today, came up with this. Back faces aren't as detailed, but are still there.
Re: LOW-POLY ART
Reply by
aaronaton
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Aug 2012
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P38 baked out from high poly to low poly, 210 faces. 512map atm, still working on the diffuse etc.
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