Thanks for the help MightyPea, I'll make the necessary changes and then post some new updates. :) [IMG]file:///C:/DOCUME%7E1/Owner/LOCALS%7E1/Temp/moz-screenshot.png[/IMG]
Lowpoly horse model. Did it up in about an hour a couple of days ago. 694 tris and an in-progress texture (sans hair at the moment). C: (Post edited to save some space.)
@Lionx_Dagger That's quite oversized texture for a low poly model. 64-256 would be more realistic for that size. Anyhow, here's my update for the texture: Sorry for the picture size... If you find it too annoying, I'll resize it :x I tried yet again something-something-something-wow-like with the paint style. I don't even…
OK, the grave digger is complete, I ended up going a few tris' over what I said it was, up to 364 and went for a 256x256 dif to allow for some extra detail. I have it all working in unity (driving around a stadium with jumps n all) but alas I don't have any web hosting atm so cant show it off (if you wanna see ss let me…
Gif runs smooth on my end, 'c' looks fine. :) Glad to see a response, appreciate the acknowledgement of my comments/critics. You should make more stuff maybe along a theme with this A.C.C.R. :)
@Giles Looks nice man, specially for 2 hours. The texturing videos are always an interesting watch. Some C&C if you want it, The extra loop on his arms isn't helping the silhouette and won't be much help to deformation either. Neither will the leg ones. The shield could be cut down to 16 tris (saving you 14 tris) whilst…
Thanks for the compliments guys. There's a lot of inspiring work in this thread. CCCCP is supposed to be misspelled. Its a joke. I thought about adding even more C-s to make it more obvious, but that looked weird. Cheers! J.
THanks you guy so much! :) I'm glad that I had a lot of great C&C for my work here :) NeoDement: Yeah... my texture quite compress cause (maybe it's what I thought) maybe I sharpen it too much T_T so maybe it's kill the whole piece T_T fabio brasilien: yeah cause I see a lot of work here and I think 2 bone fingers would be…
Hey guys, I am redoing my portfolio (check sig) and it looks like I am pretty limited in the styles I can work in. So I thought I should make something more stylized and lowpoly vs what I have on there atm. I havent done "extreme lowpoly" in a while, so I might need some time to adjust to this style. Hope to have her done…
xrg- I would like to make the game in either BGE or C++, The only problem with Blender is MIP Mapping. Very good model anyhow. I am still struggling with character UVs myself. Good luck on GSoC!