It's my new demo reel idea, "Pup's of Fenrir Raiding Camp" they worship that god and what he was feared for. The scene itself has about 227 props with a few more being added as I start working on the UE4 rendering/effects. Started a few ZBrush highpoly's but going to kick it all into Substance 2 with a few Photoshop for…
For those interested, I just posted up a forum full of screenshots and info on the latest Procedural Nature Pack I've been working on. http://polycount.com/discussion/183743/ue4-procedural-nature-vol-2-and-free-foliage-tutorial/ Hopefully you enjoy it and feel free to ask any questions you might have! Cheers everyone :)…
My first post :D This Reference is from a tutorial on 3D-motive that i'm going through in order to learn methods to creating assets for games. The work-flow uses 3dsmax where the lowpoly is modeled and then the highpoly details are added though another edit poly modifier with a turbo smooth with either 1 or 2 iterations.…
VR gloves from scan. I spent about 20 minutes shooting photos at the end of the day yesterday. Reality capture processed in ~5 hours after work. I started the mesh cleanup at about 8:00 this morning and now at 1:30 in the afternoon I am done with low and bakes. Got to love the speed of this workflow. Detailed 10 million…
Just started to model hardsurface objects, made this one in 8 hours straight I've only modeled hardsurface objects for furniture, fantasy weapons and armors, but never attempted sci-fi before, now i'm kinda addicted to it! Also just started posting in artstation some of my work, and basicly since I'm unemployed at moment I…
We at Keos Masons have a new product for those interested: Lancer. It is a 5 inches tall stylus pen-holder! Please see attach pictures. It is once again printed at Ownage. Let me know if you want one at: info@keosmasons.com I have made and printed a prototype of this model myself using the new Boolean tools of Zbrush 4R8…
Just started to model hardsurface objects, made this one in 8 hours straight I've only modeled hardsurface objects for furniture, fantasy weapons and armors, but never attempted sci-fi before, now i'm kinda addicted to it! Also just started posting in artstation some of my work, and basicly since I'm unemployed at moment I…
Hey @Anchang-Style yeah its pretty straight forward for this sheet you want all your base meshes to be on the same plane when it bake and the floaters i have at the bottom of the sheet are still "base" meshes then i have floaters on top of the trims and floaters on top of floaters (floater-inception ahha :) ) anyway for…