been working on this all week( so 4 days do far). still lots to do and its stil block out really, flat colors - first time I have really done my own concept any paintovers, tips or advice welcome maybe his arms a little long, too fat maybe?
Hey guys, I've spent the past 4 weeks working away on an anti gravity roadster design for the modo test drive challenge, so many bad ass designs. Come check them out :D https://www.artstation.com/contests/the-foundry-s-test-drive-modo-mari-challenge/challenges/11/submissions?sorting=popular
Hi everybody! I'm currently working on a landscape!! Right now I have finished the base terrain and textures and I'm starting to adding foliage to it :D I'm looking for any good feedback :) so any comments are wellcomed!! http://polycount.com/discussion/163629/ue4-landscape-environment-w-i-p-unreal-engine-4 Cheers, n4uj.
I don't know how much use it is posting this up here, because looking at all of the artwork that everyone is posting up, I'm already blown away. Absolutely beautiful! If you are interested though, I recently had the opportunity to do a live session with CGSociety! Where I talked with Manny Fagelus about the process of an…
I love checking this thread to see what people are up to! However, I haven't been here in a while and I've forgotten to share what I've been working on. I've been calling it the AMU Bot. https://www.artstation.com/artwork/Gzw84 I remade the Pump Regulator from the Fallout 4 Far Harbor DLC for some HP modeling practice.…
I just finished my latest project using Unreal Engine 4 for the first time. I've been working on and off with this for a while and mainly wanted to improve the texturing workflow using Quixel Suite, Substance Designer and Substance Painter. Stay tuned for breakdown. Hope you like it! More info and images on my artstation:…
I am working on this guy at the moment. dont know where it leads to but i think i want to try the cloth physics of Unreal 4 Engine to make the cape float in the wind. My inspiration cames from Kurt Barlov in the film salems lot and the the scene in Lord of the Rings where Bilbo whats the ring back from Frodo. I captured…
Finally started to dive in to Unreal Engine 4, made some BumpOffset, Height + Vertex Paint blended materials for my environment!. Damn UE4 shaders are complex, really enjoying the process. Currently using 3 materials. 1 Yellow-ish plaster concrete, 1 brick texture, and 1 painted concrete. All 3 materiales are paintable via…
Here's something I've been working on over the past couple weeks. I took this opportunity to learn as much as I could in Unreal 4.. when I first started the project I knew next to nothing about it. I tried to push it as much as I could, and add in as many elements as possible. Hope you like :)…
Hey Guys, I wanted to share these screenshots from my latest project. The level was rendered in Unreal Engine 4, all the assets were textured using the Quixel Suite. Additional materials were created using Substance Designer. Here is the link to my Master Thread Here is also a link to my Artstation page where I also have a…