Hey Rob, I have a feature request for when you implement the rounded edge normal baking. Could you add a setting that changes the width of the round edge? It would be nice to have some control over how tight the make the edge bevels. Keep up the good work!
Honestly, there probably isn't enough of a market for it to be worth it, but I'm working on UE4 for Linux at the moment and it would be a good thing to have at least some of the art tools there as well. I guess it depends on how portably you wrote your software as to whether you can port it in a small enough amount of time…
Ben, just to check, are you rendering UDIM displacement maps? The displacement maps are computed based on the underlaying mesh. Your explanation of the problem is accurate. If you find or have an idea on how to fix it, please let me know. The only way I can think of, is to compute a very subdivided version of the low poly…
Hey Rob, In regards to the curvature, that's just personal preference. Xnormal packs the cavity and convexity into the R and G channels so I thought it would be cool if you had that, then the curvature in the blue channel as well, so you could bake the map, open it up and pull all 3 maps from the channels window in…
@nyx702 - Let me know if you have any questions about the batching. Btw - You can bake multiple maps for a single model out of the regular interface right now. To batch multiple models, we saw that more as something part of professional pipeline, which is why we made the command line mode.