Here is my first attempt to Substance Designer 4 Physically Based workflow. It's not very glorious :\ I hope it will be better next time. This is a Tribute to Jake Parkers Drawings sketchbook that Ive backed on Kickstarter, which is just amazing. So much talent and interesting ideas. The character is called "Tronk".…
Pretty close to the finish line on this one. Hopefully one more weekend of work on this will wrap it up. Despite wanting to do much MUCH more, sometimes you just gotta move on. With that said, I really enjoy the progress I've made and all the cool things I've learned about UE4 and Substance Last minute C&C is always…
I worked a bit on one of my character, the goal was to make the skin diffuse from scratch in Substance Designer, so 99% procedural (I have an AO map and the tattoo if from a zBrush polypaint). The rest is just a bunch of white noises mixed with colors. I still have to work on some skin details (especially in the normal…
I'm currently working on creating procedural materials in Substance Designer 4. Here's one material generation node I made, you give it a normal and an AO, punch in your parameters for paint colour and rust spread and then BAM! This happens, The SD4 renderer is a bit shoddy so sorry about that, but my PC is 32-bit so I…
I'm a fan of Acclaim's Shadowman game from 1999. All the time I really wanted a remake of the thing in current graphics and maybe a little more streamlined controls and combat. Replaying the old game finally resulted in this fanart: Damn - I would love to see another Shadowman game. ZBrush, Topogun, a little Maya LT and…
Thanks man! Here is the breakdown: I'm not sure I can take very much credit for the metals though.. PBR + Substance Painter/Designer make it almost unfair how easy it is to do... Thank you for the compliment though! Crosspost for those interested @Xenier I love Warmachine! Looking great! @Foxhead Looking really good Wish I…