@Griffin: I always try to make specular colors as complementary as possible for different materials mostly so that it actually stands out :poly124:. Or if that doesn't work well, which it didn't for the orange crystal because the colors kept getting pushed towards white when it was lit, I try to create some sort of color…
@AntonioNeves fucking amazing texture work man. I attempted to re-create a house you made a while back. [sketchfab]a7aa378e1d5347f59d58190dc9de25bb[/sketchfab] Hand-Painted Home (based on concept) by therealmarkehlen on Sketchfab my color texture made a second set of UVs for light mapping. baked from blender, mixed in Ps I…
Hey everyone! I recently finished my hero prop from week 10 of Ashleigh Warner's CGMA class. We were tasked to concept, model, and texture a hero prop in one week. After the class ended, I spent some time polishing this asset and pushing the art further. Thanks for looking! :) "Altar of Imprisoned Souls" Awaiting Death…
From my experience with working on game assets is that jpeg is never a good idea.The problem with jpeg is that it creates all these unwanted noise and colors like in the example bellow. Yes formats like .png and .targa are a lot better but they are most of the time pretty big due to the fact that they get almost no…
Hi! I want to share a prop I designed and modelled for my portfolio. It's game ready, you can find more shots of it, including turntable and what not at my artstation profile; https://www.artstation.com/artwork/9mPnxL Here's some lore, hope you enjoy it! Used by adventurers and explorers, this device called ''Leader''…
I've been hoping for a thread like this! I had considered creating one myself, but wasn't sure it would take off very well. :poly122: Anyways, here's my most recent hand-painted stuff! I had dusted off my old favorite game Quake 3 recently, and made a couple of new skins for it. Or, to be more accurate, they are redone,…
FYI, I've updated the rules in the OP to help avoid confusion. What was this: Uploaded images must be 1000 pixels or less (wide and/or tall) Has been changed to this: Uploaded images must not exceed 1000 pixels in any dimension Some people thought it meant only one dimension had to be 1000. If you upload an image to…
ayhankin, aweee thank you! and very nice update! :D i recently made a walkthrough of how i created my Paladin Alyonushka for Sketchfab so i wanted to share a few of the images from the article :) walkthrough process: http://blog.sketchfab.com/post/112686103199/art-spotlight-paladin-alyonushka this was the final high poly,…
@aluvay Yeah that's usually how I do it too. But I always feel like I need to do a lot of painting on top to make it look handpainted. and not plasticy. So for some textures I prefer to do them fully handpainted. @bassinicomix like the design and the colors! I think a couple areas still seem a little rough though, like the…
Hi! Owesom thread!so much inspiration work here =D Here is my last project=) I did texture in Substance Designer and slitly overpaint them in 3d-coat. [sketchfab]fb9782caf74f42369b072b8845f46c16[/sketchfab] Frost Horn by Nikolay_Tsys on Sketchfab YBourykina : Thanks alot for shield tutorial! and for information about this…