I had an idea for a sheepskin for Lycanthrope, I wanted to have more guts but it got too busy and it's pretty much bang on the polycount. I wanted to toe the line between comical and the dota style. The good part is that when Lyc attacks it looks like the sheep is attacking too since it is rigged to lay along his shoulder…
hahaha i posted that before you and more then 3 times! =] lets fight for credits! just joking man, everyone is so helpfull here at polycount, lets continue that =]
@Guys I belive it's Tom Ganks polycount thread, so maybe he would be able to explain this situation here... http://www.polycount.com/forum/showthread.php?t=119318
Flying Bombardier Trophy Hat by reallymadmaveric http://cloud-3.steampowered.com/ugc/3296937216855838107/E68CF2B66A74EDCBB4645E9452A88FEE25215CFA/ Polycount comp entry.A bit of fun that could go with any set
Alot of their models are things stuck into each other, it has the potential to save alot on the polycount, on top of my head the PA helmet does this if you wanted to look it up.
to the right of the transparency checkbox in photoshop, change your Matte color to something dark. I usually use the same color as polycount's post background or the workshop bg color
You guys shoud check Polycount's frontpage more often. Here's a nifty lil' tool some polycounters are developing: https://www.knaldtech.com/ Anyway, I'll jump in the bandwagon and recommend you to start sculpting stuff, because it actually saves time and yield better results, there's no reason not to. If you're willing,…
Thanks for the quick answer Lennyagony. So now the dilemma is do i want a good normal map that nearly shows in dota2, or double the polycount. I guess something inbetween!?