@Vovosunt Yes I remember there was this problem. If you know how to decompile her files the best thing would be to export dagger from scene with bones loaded from her weapon.smd file. However you can try this. Her weapon bone rotation in main file is (-129,672 ; 48,333 ; -74,444) rotate it to (90 ; -90 ; 0). After that you…
I tried to submit a weapon for juggernaut I've been working on today, but the publishing tool gives me the following error: Starting compile of Sword... CTargetMDL::Compile - GetOutputPath failed WARNING: CTargetZIP::Compile - Target 0 Compile Failed I'm guessing the output filename must be some kind of file path, but that…
Did you freeze transforms before binding it? If not, delete all history and freeze transforms (If not using Maya I'm not sure what other programs call this, but non-frozen transforms means there's numbers other than 0 in xyz rotate and position and anything but 1 in scale... and history is any modifier you put on to make…
Well, they do say weapon_0 should be the 'primary' bone. All items need attached to root, because all bones are attached to root. It gives a link between start and end point. Even in TF2 I got to the point where I add all bones to the rigged item and only weight the needed ones.Source film maker is prime example. The root…
"_mask1" is a 32-bit texture and every channel is used. Red is the detail map mask. Green is the diffuse and fresnel warp mask. Blue is the metalness mask which controls where the Color and Fresnel are suppressed. Alpha is the self-illumination mask, where the color is drawn from Color texture. Even if you are not using…
Amazing work Chiz! About the loading screen, I believe if you paint some movement lines, like air, or any kind of effect, will help it to not look like that she is in a place with 0 gravity. But wonderful work in general!! And wooooot Singles are back? This is pure happiness :D To celebrate, I couldn't resist to do this…
Hi ! I just finish my Raven BloodSeeker . I skin the differents items ( lod 0 and lod 1 ) i make the texture as valve want but i don't know how submit my work if i had create a bundle ( all items in one file or each items one by one ) I have no idea to how compile my models and materials, i dont know how export in .mdl .…
I was going to polish the textures on my CK items that i had submitted a long time ago since it was the first items i made. Sadly i could not use ingame compiler that i had used before. Seems like they took away that option to enable the heroes in the scripts somehow. Good news is that i found the budget on his items. I'm…
_mask1 - 32 bit, every channel is used: 1. R - detail map mask - ignore in most cases 2. G - diffuse and fresnel warp mask - ignore in most cases 3. B - metalness mask; controls where color and fresnel are suppressed - usually black 4. A - selfillum mask; color is drawn from _color. *Always put something in here, even if…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…