Hello Everyone The Game: Elseware Experience is working to a realistic indie third person game named Broken Pieces since several years now. 3D VFX Artist for UE4 Responsibilities: * Create FX for our current gen & next gen console game. Profile: * A portfolio * Experience with real- time VFX. * Experiences with game…
I'm a VFX artist looking for paid freelance work. I have experience making effects in UDK and Unity in a freelance capacity, I just recently finished creating VFX for THQ on an unannounced title. Some of the other titles I have created FX for include, Final Rush (UDK) and Army Antz (Unity, Mobile) as well as several…
Blizzard Entertainment is looking for an exceptionally skilled senior VFX artist to work on a team that is developing an unannounced game. The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general…
Blizzard Entertainment is looking for an exceptionally skilled senior VFX artist to work on a team that is developing an unannounced game. The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general…
Could anyone offer advice on VFX character/model workflow? I have a 200 mil point model in Zbrush with 20 udims, is there any chance of decimating this model and getting it into Painter to texture? That's what I've done before but never with something this dense and only with a few textures. Are there some smart ways to…
You can apply directly here: https://tlm.bamboohr.com/jobs/view.php?id=210&source=aWQ9MzU%3D Are you looking to change the gaming industry? We are! TLM Partners, Inc. is a world-class digital entertainment company led by industry veterans. We are an engineering powerhouse, and our Subject Matter Experts work on some of the…
A thousand times this. I would be ecstatic to talk to someone at Valve about when support for custom VFX is coming. My hope is to get on the ground floor for that, and I would imagine others in the polycount VFX community are thinking the same thing. Which brings me to my suggestion: Active engagement between the polycount…
They have a very high rate of students that get employed out of there. The course I'm on is a brand new one called "Animation and VFX" but it seems to be more of an Unreal Generalist program so far. Their Game Artist program didn't get approved by the Swedish Education Board for next year...