I am new to xnormal. I just use 3ds max RTT. Also, that line in the slide (see my post 2 posts ago) is fairly prominent in the normal map, I'm confused as to what this is because the whole slide is on 1 smoothing group and 1 uv island, so why am I getting a smoothing error???
Axis Animation studio just came to our school to give a talk, and one of their slides showed texture maps that had the usual diffuse, normal, etc. But one of them was labeled "Reflection Property" and it looks orange and green. I've never seen or heard of some thing like that. Does anyone have experience working with…
Is there any technical postmortem presentation or slide published about the engine and graphics?? i'm really impressed with the game performance and quality....