Oh cool, definitely looking more realistic in your second attempt. What changed for you, in terms of your thought process for achieving a more realistic rock, the second time around?
If you'd follow anatomy when doing a realistic future human soldier then you should try to follow mechanical layout when doing a realistic future tank/mobile artillery unit.
25(L)*25(W)*~25(H) in mm, looking for 2 model, one with realistic styling and one with realistic styling and a stupid looking face contact: L̸̎́e̵̛̚v̴̓͘ĭ̸̇a#0001 on discord or via email at c.chun.wai2@gmail.com ended
Hiya This is one of my first atttempts of a realistic tree. Im doing the model/foliage in maya and will export to cryengine. Any advice about scot pines modelling? Is getting there but might need some little tweaks. Want to achieve realistic style.
Good tips, thank you both! I'm thinking I should try the latter suggestion even if modeling all that feather detail is a pain. Thinking even if I wanted it like a completely realistic wing that geometry of individual feathers would make UVing and cleaning up the mesh a nightmare.
Really nice work, congratulations. You've tried to capture a realistic image and you've succeeded. However, perhaps some adjustments are needed to the vine leaves on the top of the dragon statue. The fact that the leaves are coming out of the statue kind of detracts from the realistic composition you've achieved. I think…
Can you talk about the gameplay? How will it be like? Personally I'd hope something relatively realistic, considering the game world looks so realistic. So no crosshairs or anything like that, proper weapon functionality and damage, realistic player movement (I think Crysis had good player movement) so that you can't…
At the moment, the character herself is very stylized, but your texturing is heading into a more realistic style and it's not working. Either make your character realistic, or keep the current model but make the texture more stylized.