UPDATE! 1. It looks like Drew++ is working on a PBR shader in the Tech Artists WAYWO thread. 2. I also found a solution that is pretty damn sweet. I had never heard of Octane Render, but it's a GPU renderer that is near real-time and uses PBR http://render.otoy.com/ Check it out!
I m looking for a 3D artist to model these props need these as close to the concept as possible . More details will be given about texturing later in the process Semi stylized look . You can use whatever modelling and texturing teqnique and base meshes to get a good result. Delivery format fbx , texturing : PBR Metallic…
Hi! Any ideas if i can plug pbr metalic roughness textures into a lambert or blinn material? I would like to export as an fbx and preserve my textures, when i try to export an aistandardsurface with all the textures plugged in i get notjhing and it seems like fbx export only works with blinns and lamberts. Thanks for…
Hello, our mobile game studio needs a few talented PBR texture artists who understand how to create smoothness, AO and normal maps, along with diffuse textures that look stylized and not photo-realistic. If you are interested, send me a direct inbox message with a link to your work/portfolio. Below is a rough example of…
Thanks for this man, it looks fantastic. How is texturing for PBR different for you? One thing I'm curious about is that there's a lot of almost pure black in the albedo maps, especially for the streamlight. I know it's always been said to stay away from using pure black/white. Is it okay to do that now with PBR for the…
I keep seeing Ai 3D tools popping up but this one caught my attention, full PBR work flow, janky but definitely more refinded then the last time I looked. https://app.meshy.ai/workspace/text-to-3d https://www.youtube.com/watch?v=49jT2JutYXs