Thank you all for the positive feedback, I was very worried my design was pure crap :( FireBert: I modeled out all the hardsurface stuffs in max then adjusted proportions and such inside zbrush, it does a very nice job of moving/tweaking hardsurface objects around without distorting them too badly. and yes I was greatly…
Been working on this for a Min, Does anyone know how to get to get a smoother surface in zbrush? The Surface is a little lumpy in some areas even after using Deformation Polish by groups ect. How do HardSurface Artists do it? Much thanks
hey Darkleopard! it was hardsurface all the way with kinda many floaters, i'd say go with the program you feel most comfortable with, i know zbrush has some pretty kickass hardsurface techniques (shadowbox clipping etc) but i personally prefer ye olde sdiv modeling workflow for such symmetrical and mechanical objects, but…
I'm not much of a hardsurface guy, but it looks like a solid start even tho the concept is a bit dull in my opinion :) looking forward to what you'll make of this