If by animated without rigging, you mean it was just the mesh moving? If so, then you can take your rig and skin with to the non-rigged version with the animations. Because what you want is the vertex info of the animation which the non-rigged one has. If you can duplicate this, it should preserve it's keyframes.
rigging only after all texturing, modeling plarps are done, if i want to go back after rigging its pain so i basically am sure if i really want to rig or not.
Do you mean a rig to practise animation, or do you need a mesh for practising rigging? For which application? For Maya there are plenty of free rigs: http://forums.cgsociety.org/showthread.php?f=88&t=397196
What about creating a few simple shapes and rigging them to see where the problem is. Then grab a readymesh basemesh and rig that too to see where the problems are. Also if you segment stuff smartly rigging can be extremely fast. Also if you don't want to export to an engine with real animations, you can very well create…
Hi! I'm pretty new to rigging and 3D in general and I was wondering if anyone could give me some advice on what pose to give a frog model that you haven't rigged yet? Should the legs be straight, or can they be slightly bent like in the picture?
Hello all, How Do You Duplicate a Rigged Character in Maya? I can't duplicate the character and the mesh without the rigs binding getting lost. Look forward to the feedback. **EDIT** I found that if I export the model and then import it, I can retain the rigged character. The only problem that I am having now is to getting…
I have a rigged character model (used rapid rig script) created on a PC using Maya 2012 and the file size 127MB. I have had no problems opening the file. I sent the file (via dropbox) to a friend for him to animate. He opened up the file in Maya 2013 on his mac and *only the rig is showing and no model* (the model is…