No, one 1 32 bit image is likely more efficient, less texture calls. However, 1 32 bit image is the same vmem cost as as 2 24 bit images. When we think about it that way, we can do some cool stuff with two maps: 1. 24 bit full color spec 2. 24 bit combo map R. Gloss G. Glow B. Reflection mask Or any other creative…
Wow I'm honestly really surprised. I thought people's quotes would be closer to mine. An entre 24 hours? Do premise tiling textures really make that big a difference? This is nothing more than a weave pattern? Perhaps 1.5 hours is a stretch, but 24 seems just as exaggerated.