So after working for 10 hours non stop I have to admit I was exhausted but happy with what I had created yesterday on the 19th of August. I had created an account here the day before that and was now excited to start posting things online. I was however quite tired and confused about my own 3D Artist path as well so I…
First of all thanks for all the feedback and advices I really apreciate all of them :). Ashervisalis You are right my texturing sucks , I bought Substance Painter a month ago and yes I should have search for good course a long ago not only for texturing but I not sure If I will be able to distiguish between good and bad…
A good start! This is going to be a bit of a wall of text, but I'm just dedicating a paragraph or so to each image you've given us. First, for all the examples, tone down your normal details. It's a common mistake with beginners to add a whole lot of gritty and really intense noise to their height/normal information,…
Time for a little breakdown! First of all, the most of the techniques came from tutorial made by Thago Klafke. The part I started with was the Main Hall. It was pretty straight forward. I started with modeling and UV'ing in Maya. After I'm done with UV's, I'm taking screenshot of them and begin my work in Photoshop. The…
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…
Hey Purplekami, Could you post some reference you're working from? This is a nice start... I'm just going to bullet point issues I can see. - Feeling of Miniature Scale I feel it's probably because your brick sizes aren't very well balanced... the brick pillars/walls in the courtyard have the smallest brick density as…
@fmnoor Just to clarify, I work in Lighting which is partly why I am writing up this & researching. I do not think I am necessarily undermining the lighting role, as in the past it has generally been a case of arbitrary numbers & colours to create the desired look. This no longer works in modern day pipelines, hence the…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…