Note: I'm going to talk a lot about process and inspiration in at least this first post, but will post latest WIPs at the top so you don't have to read all of my dumb expounding. Also, this is going to be mostly stream-of-consciousness writing, but hopefully it will make some kind of damn sense. Second Note:This is largely…
I've been using 3DCoat for about 13 years and ZBrush for about 20. I enjoy both thoroughly and believe that they have their strengths and weaknesses. ZBrush is the industry standard as most will agree. Go to any studio and there it is. Knowing it makes you more employable. Its ability to handle models with obscene poly…
Last Update : Hello everyone! This year, I'm going to participate to the Humster3d challenge.I already did it several years ago with this Peugeot 308.https://hum3d.com/challenges/quick-stop-in-front-of-the-night-shop/And this time, same idea, I want to render all my scene into Marmoset Toolbag! Start : It was difficult to…
Hey all I am starting a project in which I create a handful of game optimised assets and render them in UDK. This is very much a learning process for me as I am still a beginner. I will be updating the OP with each update etc.. I post this here in hopes that I will get honest critique and advice, so please feel free to…
The Songbird For as long as Sona could remember,
the birds had loved her music as much as she had loved theirs. Swooping outside
the window was a lovely blue songbird, trilling its love to the world. With
each beat of its wings a new verse spilled forth and Sona could not help but
mimic it back, her fingers strumming the…
To preface this “article” : Everything stated here is totally anecdotal, as in, based on my own experience and what I observe\talk\learn through other professionals. It DOES NOT necessarily represent my current employer views nor i speak on their behalf, this is opinionated and seen through the glasses of my own individual…
This is primarily for organic surfaces and character work, because that's what I know. Observation and practice are pretty much the name of the game. While I do think approaching detail in a scientific manner is really good exercise, I would also consider approaching artistically as well. The way the detail flows in the…
I do get annoyed at seeing another bald muscley dude running around in games, seeing crates and stuff in environments where they have no reason to be except to make use of a cover system. That said though, they are commercially made, their prime goal is to make money and to do that they open the appeal of their games to…
[ QUOTE ] If you have applied to lots of places, and they have seen your portfolio, and they don't offer you a job, you are not good enough yet. It's very simple [/ QUOTE ] [ QUOTE ] no major publisher would touch the book when J.K. Rowling was shopping the first volume. ...the Beatles being turned down, or denied an…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…