Hey folks, Wanted to throw some of my work down in here. Most of my work can be seen in on various websites, but since the demise of CG Hub and the decline of ConceptArt.org, I wanted to have my work displayed somewhere with an active community I can talk art with. Here's some of my finished works, newer stuff first.
Hello! My name is Jon and I'm currently a concept art freelancer looking for new work opportunities. I've been working professionally for the past five years in the entertainment industry as a concept artist and an illustrator with clients ranging from large studios to independent creators. Please take a look at my work at…
Hi, I started with 3D Modelling six years ago and I didn't visit any art school or similar, all my skills are self-thought during my free time. My main work tool is 3DMax for modelling, xnormal for the baking and Photoshop for the texturing process. At the moment Im learning to do include substance painter/designer into…
Hello! I am a 3D Game Artist proficient with props, environments, seeking work. Skillset: - Box modelling in Maya - UV unwrap with RizomUV, while maintaining a clean UV layout - Sculpt high poly model in Zbrush - Retopologize high poly to low poly in Maya - Baking high poly to a low poly in Substance Painter - Texturing…
Hey guys, New member here, been lurking on the forums without registration for some time now, checking stuff out and appreciating the fine work done around here. Recently I have found myself in need of artwork for my latest project. I am a programmer, working on an independent project with just three team members.…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced Environment and Prop Artist to create 3D assets for the environments of an upcoming title. Responsibilities: - Creation of high quality 3D assets for environments, suitable for production both technically and artistically.…
Hello Polycount community! My name is Nate Lugo. I am a 3D artist from Florida and I am actively looking for work!! Take a look at the samples of my work below, check the link to my Artstation to see some professional work. And feel free to ask me any questions about my portfolio work or work history! My rates are fair,…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
Ok, so lets make this clear. Do you people do this? Yes, absolutely people have done this and will continue to do this. Is this smart? Absolutely not, you need to be very aware of the consequences. Showing off printed work, or showing off a digital copy doesn't make any difference, its still just as much a breach of…
a multitude of reasons are possible here - strict clauses in contracts on client side forbidding it - cooperations on even higher up level than client side forbidding it - marketing might want a word in each and every bit of official info out there, complicating it all - outsourcers not negotiating in favor of "their"…