Studying Games Art at the University of Herts; my corner room scene project is based on a scene from the Great Gatsby. This movie has some seriously beautiful set design and hopefully I can replicate some of it :)
Must've been a fluke then. If I ever replicate it I'll post what I did on here and on the Autodesk forums. It's quite strange most likely a bug in 2020. Since there is no information on this happening whatsoever
Yeah thats Unity. Also, whats with the "must see"? It isn't super interesting. Gameplay programmers, or even blueprint scripters (in case of ue) knows how to replicate already existing gameplay mechanics.
Can you clarify more Noors? I'm applying the modifier to the object, choosing Face...then what? There's no "Apply" button or anything that I can so. What steps am I missing to replicate this?
The calibration profile settings. I can't remember which one is the default one (I'm trying to replicate something I created with the default profile). Tried reinstalling but the preferences don't get reset.
Update! And some sketches & doodly stuff/WIPs: Lastly, Tom Scholes uploaded a .psd showing some stuff he's been doing lately, tried replicating some of the same style, for fun:
Update still very much wip but i'd like to try and replicate hazardous sun stalker body http://fc04.deviantart.net/fs71/f/2013/023/8/7/sunstalker_torso_by_hazardousarts-d5shfmd.jpg
Working through the hair, having a rough time. I think the part that the arrow is pointing to is looking like my best results so far, I'll try to replicate it across the rest of the hair.
Consider putting that variable in the game state. It's replicated and easily available to all of your blueprints. Like Obscura said, you can get the gamestate and cast it to your custom gamestate to get the variable.
Ahh now I get what you mean, thanks for the paint over. so this is what everyone means by painting the silhouette? I will have a try at replicating what you have. :D