Here is my latest hand painted asset. My question is; when hand painting should all the hard edges of the model be highlighted with bright colors or not? I have seen models that all hard edges highlighted very significantly and also seen many models not. I am a bit confused about this. Any crits for this asset welcomed.…
So I'm looking around at tablet computers that are available right now so that I'm able to do digital paintings without being tied to my computer. The Galaxy Tab 10.1 and the Asus s101-A1-WT has caught my eye so far, but it's hard to pin down solid information on it from anyone who uses it for anything beyond its generic…
So I've never really done hand painted tilable textures from scratch, so I'm going to try out painting a few different materials! For the first one I did a wood base then made it into a plank variation. Any feedback is appreciated!
I recently got a intuos3 and it hasnt really been working the way i want...mostly when i watch the vid tutorials on this site, it almost seems like the harder the darker it is and vice versa, not to mention if they dont press hard it always keeps the same diamater of the selected brush size... When i paint in PS and have a…
Hello Guys I am trying to add detail on the painted height but i got failed after using every single method that came to my mind. Is it possible in substance painter to add detail on the edges of the painted height ? second screenshot shows the hierarchy of folders. I tried to drag the Height folder ( and individual layer…
Heya! I thought that to keep myself motivated to do more 3D stuff, I'd start a thread here on Polycount for hand painted models & concepts :) I enjoy illustration, and combining that with 3D models. I made this set of weapons that I'm going to make hand painted props of. Thoughts and feedback on the concepts, and the props…
Hi all i'm working on this hand painted weapon. painting at this stage is not done and i want to add some more details and color variations but not sure if the overall look of the model and values are correct. maybe it needs some more highlights to be added? want to establish the larger details before i move to the smaller…
I've noticed something odd, if I adjust vertex alpha by hand the vert count stays the same as the number of actual verts but if I use the Vertex Paint modifier to paint the vertex alpha the number is tripled. I don't like the idea of tweaking the alpha of 2,000 vertices by hand. BTW I'm getting the verts from Max's "Map…
Is there no way to do what the OP is asking for with normal maps in projection painting, ie use projection painting with a normal map and have a new stroke overwrite the previous strokes normal instead of blending? I've been using height maps or converting normal maps to height maps to get normal map projection painting to…