I've still gotta change the lenses on the scope and add some ambient shadowing in places. Any other crits or comments would be appreciated. Also, credit to Jogshy for xNormal's marvellous model viewer.
Hi! I just finished this a couple of days ago. I got alot of inspiration from Marvels warwolf creature. The polycount is 4100 tris and it has 3 1024*1024 textures, color, normal and specular. cheers
i think what's throwing this off is the lack of dynamic lines in there. Look up, drawing the marvel way, they teach those techniques. http://www.youtube.com/watch?v=OLx57FWCdz0
I decided to give a body, and put the head on hold, cause I may need to redo lots of things on it :D . So here's the vest. Marvelous Designer + ZBrush ;)
Hey guys Here is an update of the scene :) Learnt a lot from substance designer, substance painter, marvelous designer, UE4 and marmoset toolbag 3. It's has been awesome!
First clothing pass out of marvelous designer. Still needs lots of refinement sculpting-wise but I like the way it's looking. Would like to hear your thoughts.
Hello everyone! Here is my latest personal project done in Zbrush, Marvelous Designer and rendered in Keyshot. A lonely knight roaming the battlefields for thousands of years, stuck between life and death. Hope you like it!
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!
Also on artstation https://www.artstation.com/artwork/AGbez A 12 days challenge. Concept of the vest was given. breakdowns below Maya Zbrush Marvelous Designer Substance Painter used. Rendered in Marmoset