Thanks guys! When I re-started the doom scene, I had a talk with ZombieWells from here (who worked at ID and I think he is working at EPIC atm) and I asked him about the dirt thing, and he said I should make it look clean. And actually the original environment is also clean. That scene will be a playable level, and there…
ok elysium you are trying to tell me that i should stop using other techniques such as the joan of arc technique as a technique template and that i should try to get better modelling such characters by gathering knowledge on modelling and practicing on picture references with my "own" developed techniques also let me get…
We broke it. Yeah, not so familiar with wiki syntax. i did attibution, with the same line you wrote, like the old wiki. I use none for formating tho, pic is on the left, with text on top and bottom. frame|none| Image by [[URL]http://ericchadwick.com[/URL] Eric Chadwick].
Oh I love the design and the way your translating it to 3D! Looking forward to the progress! Are you planing on adding her bag too? I'll be curious to see how you design it to fit the character if you do. Eric's comments are very pertinent, fully agree on everything he said. Shouldn't she have even more volume on her belly…
was gonna say, love the amount of effort and detail you put into those wall and floor peices (lotr rock faces and the peeling plaster walls especially). Great stuff man. Really hope you've got some process/workflow pics somewhere too, would be amazing to see :P *bookmarked* :)
Hello, there. I haven't tought much of the backstory. It's just a throne room of a wealthy barbarian king in the desert, that is at peak of it's power, so it will be new. And for me, the lighting is one of the main components of this scene, to make it look epic, sort to speak. Tough love is the best love. Cheers.