@pigart I was trying to go for more stone, so maybe I need to add more harsher edges. Its kind of similar to some of the stuff they did for Darksiders. Thanks for the comments for the first skull, really appreciated. What do you think of the goat skull?
Art Stuff episode 9 is up! Diving straight into delicious anatomy, with the human skull. Subscribe/share for more and to be awesome! [ame=" https://www.youtube.com/watch?v=j9LSobVH0uQ"]Art Stuff! Ep. 9: Anatomy - Human Skull (& how to approach learning) - YouTube[/ame]
I'd suggest taking part in the next few environment challenges posted here on Polycount. The subject matter selection is always on point and those in the know (leads like myself) will see your work there, the bonus of having that public record down the line is potential employers can see how you handle feedback, how you…
Her forehead is sticking too far forward as well. The top of the skull should hit near the middle of the skull as a soft peak. You currently have a sort of plateau on the top of the head. Agree the face could be wide as mentioned by SveinY. Looking good face wise though.
Some throw away thumbnail practice. Inspired by recent scott robertson videos on youtube. EDIT: oh and here's the video of the robot skull i did a few weeks ago. [ame="https://www.youtube.com/watch?v=3_1-NVlgTSc"]Speedpainting: Tech Skull - YouTube[/ame]
I found an old raven skull sculpt I had made for an abandoned project. It was fairly blobby so I sculpted some more detail into it. I might find some use for it in this project. This is high poly feathers and skull rendered in MT3:
Check out the profiles of heads and skulls and note the depth of the eye socket (Orbit). Broadly speaking, the skull shape is lacking. In your next wip post, if you could post imgs without hair as well. I'd be happy to comment n crit
Hi Van you are quite right about that. But my intention their was to try and make some of the most recognizable traits of the original character as visible as possible. hence the odd shape of the skull. I will try to make more sense of the anatomy of the skull though. thanks
His skull feels very low and flat, I think it would help him if you gave his skull more structure and more surface going upwards. It gets really noticeable in your latest picture where his hairline is almost straight.
There's no length of time. I've modelled a skull. It took a while, I studied references hard and emulated them as best I could. If I wanted to do another skull I'd have to study references again. Its an ongoing thing thats never finished.