We do not dictate in any way who can reply to an ad. If an individual contractor or an outsourcing studio is the best choice is entirely up to the ad poster/client. However, nobody, individuals or otherwise, should be publicly replying to ads if they do not have a relevant question. If you see someone replying publicly to…
The beta shows good potential. I think pior meant to let the user import an identical mesh to copy its UV layouts and replace the already loaded UV layout inside UV-Remap. Right now users have to import everything back into a texturing software to rebuild dilation/padding.* If an option for dilation/padding (extending the…
1: Totally agree. Singles fill in a nice unique space! Having a consistent chest rate per month or something like that would be pretty nice. Lately there's been this big area of ambient effect based singles that have been pretty awesome but haven't seen a chance to go into the store. It would be nice to see single chests…
Oh wow, so many responses already! Thanks to everyone for replying and helping me keep my chin up, lol. I appreciate all the encouragement. Aesir: Very blunt, very true. I'll have to work on making current projects higher in quality. BounchFX: Well I gotta say, I chose characters because that's where my passion is. And…
Rhinokey's post with a globhal Search and replace applied. [ QUOTE ] i think i'm being misunderstood on a lot of levels i am not saying that using power tools is a "bad" thing, it is just a lazy thing, it is a short cut to get around having carpenters make the houses themselves, power tools can deliver great results if you…
I'm creating an Anime looking character right now and I'm debating on keeping it unlit or allowing detailed lighting. I don't know why but SkinShade4 is so much better at making anime models look pleasing than any other materials. Unfortunately, I can't replicate this on Unreal.