As the title says, noticed this bug in 2.0.8 and already then reported it. Tried it today with the latest version of the Quixel suite and the bug still persists. To qu
A blockout how I first thought the shield would expand: Now I think it the first layer is folded in and only the second one is pulled out. For stabilization, I imagine there's vertical supports in that drop down once unfolded, leading to both a stand and vertical stiffness (middle joint that allowed them to fold is now…
I think it's easy to forget how much of a game simply figuring out an interface can be for the novice gamer, add a bit of personality and you have a game like the sims. Think back to Sim City for though, it hasn't survived the test of time because behind the pretty visuals, the interesting interface, deep down there really…
Me too man. I think the initial complexity threw a bunch of people off. The new one is essentially the same with a layer of polish and a single player mode that pretty much works as an extended tutorial. Hopefully this'll help. So far, in game comments I've seen are really positive, along the lines of "How is this game…
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in…
Indiedb: https://www.indiedb.com/games/cepheus-protocol Discord: https://discordapp.com/invite/8ASY9s?utm_source=Discord Widget&utm_medium=Connect Game Beats A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and…
A union that does not even exist yet isn't persecuting the far more talented to be fed upon by the untalented proletariat hack masses at studio B. That should be pretty easy to agree upon? For Instance... Even after reforming The NFLPA and coming to a collective bargaining agreement, I do not believe that the earnings of…
I'm at work right now and I'm wondering if the question in the title is accurate. It would make color id maps more useful, but I'm not sure if it's actually a thing
I am trying to figure out is this "more details create superior results" is what players want really. They IMO often misinterpret their own impression. Like all that talks of lighting on games forums while all the games have mostly same lighting for pretty a while already. The difference is only what can accept dynamic…
I love your modeling work but I will reiterate what StrangeFate said. There seems to be no focus at all. The main issue as I see it is that there are too many points of light. It distracts my eyes and actually confuses me a bit. The lights on all the crates are reeeealy distracting. If you don't want to get rid of their…