was wondering if there is any way to adjust the position of bones in a skeletal mesh after the mesh is in UDK. want to try out a trick i Seen ND do in there uncharted games which was making environment piece like trees skeletal mesh's with bones skinned onto some tree limbs and roots, than adjusting those bones to make it…
Hey guys! Wanted to share this simple yet handy tool to quickly align objects or components to world axis. I made a marking menu to quickly acces to the desired axis with a hotkey. If you are interested I might upload it soon.
Hi, I've made a script for work to help speed up the process for baking shadows ground plane. It works how I like apart from all of sudden, it keeps adding duplicates of the button to the shelf rather than just updating it. Would anyone mind looking at the script and telling me what is causing this? Feel free to provide…
I have an if statement that I want to use to see if the object is selected or the polygon face is selected, when I use the right click menu to switch to face mode it appears to mess up the -q -polymeshFace and it will return true even though I'm in object mode. Does anyone know how to reliably query if you have faces…
have some problems with export from marvelous to zbrush. All pieces are merged and the seames are dissapered. I want to try some bridge addon between md and zb. I hope it will help
Hello everyone. I model a lot of shapes with wide flowing curved surfaces. I already wrote a script to convert my selected poly edge to a curve and automatically rebuild it with a specified number of spans. I do this so that I can have a nice smooth guide to conform my verts to. The problem is that I have to do this…
Hi there, I'm trying to use setAttr, but insert my own variable name from earlier in my script. I keep getting a syntax error, can anyone see what I'm doing wrong here. I'm trying to apply a planar map to a polygon object and then set the projection height to 400, but I can't figure out why my variable name is causing a…
Does anyone know a nice way to clean edits from a single attribute on a referenced node? I know you can clean all edits i.e.: file -cleanReference "refRN"; And that you can specify which type of edits to clean using the -editCommand flag. What I would really like to be able to do, however, is to clean edits on a…