As Graham pointed out, this is usually what you do with Animation Layers and a lot of people use Motion Builder for this. Although you could do the same in any other package but MoBu has a great system for layering animations and also blending two separate Mocap sequences with the Story Tool (in my previous job, this saved…
volvo's base texture and mask? Not sure I follow. Edit: If you meant valve, I'll go back and look at his base texture. I'm working heavily in quixel because I want to be able to take some of the basic texture definitions I use and make them into smart materials for later use on other pieces of equipment. For the green glow…
Hi guys! I have started a new personal project and wanted to share my progress so far. Currently, I have finished gathering references for the dagger I found in Elden Ring. After finishing the long quest from Sellen, I was rewarded with that beautiful ornamental dagger and immediately wanted to make a fan art of it. I used…
so with the slow progress of my mod that I've mentioned here every once in a while, I'm finally finding time to do more to it (actually i'll have a skinned model coming up soon, omg!). Now I just need to find an engine to mod ...If you haven't heard me mention it or forgot, no worries, hopefully I'll get it going here soon…
Watch the world collapse in upon its self as I agree with you 100%. I will always favor functional over "just make it cool." Functional IS cool to me...even if it's ridiculous or not very plausible, as long as the attempt for functionality is there it makes me happier. I think it's very important to distinguish…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
I had not a very extensive sculpting training, small sizes mostly during my much younger years. And would say it doesn't overlap digital sculpting a lot IMO. Sculpting in Zbrush is much more brush interaction with always 2d screen image at a time like usual painting than actual sculpting really. Feels very different. Would…
few questions: 1) is it working with non square textures now? like 1024x2048? We hardly have any square ones at all. 2) Can I scale any mask /bitmap layer not only by integers? Rather any rational number too, something like 2,35 and cope with the seams higher on the stack. 3) Can I do Photoshop style layers/ floaters also…