Good stuff, the only concern I would have is perhaps a lack of competitive pricing. As I began to look for more applications/plugins to aid in the pipeline, the pricing begins to be far more competitive from what I remember in the past. We have far more options to pick from, from the $15 dollar MindTex (soon to be on…
For your consideration Note the rounded edging at the top of the receiver, and the differences in overall width. More refs always help : http://www.gunbroker.com/All/BI.aspx?Keywords=m1a1 http://www.deactivated-guns.co.uk/archive.htm http://detail-photos.jugem.jp/?search=m1a1 http://www.flickr.com/photos/68250469@N02/…
It's an okay start. There's a lot of room for improvement though. On the wallpaper it looks like you were going for a peeled sort of look, yet in all of the places where it's peeled you can still see the wallpaper pattern. You need to make it look like there's some old rotted plaster or wood underneath there. The ceiling…
Hi Zodd It would be nice to see your new texture maps. From what I can see your maps are using flat colours and havn't enough variation. You need to add some noise to them. Find an image of noise for the material you are creating and layer this over your texture. Below is an example from a quick google image search of what…
I'm not sure if the article cover it or not, but I think most engines can divide large sections of geometry that have a tiling texture along the tile seams. Only making it an issue for pieces that are full textures. I remember reading about back in 1999 when I was getting into HL1 editing. It was another one of the main…
I almost threw my controller at the screen when they had me racing against a C6 ZR1 in the Viper/Vette shoot out series. I cant have the car because I didn't get the gamestop special edition; but it's on my disc, it's in my game, and I have to see it on the track against me? That's some AAA full on bullshit. I did notice…
Thanks for your time. PhotoSculpt is a new software and it will improve over time (see http://photosculpt.uservoice.com), but I think it's great as is :poly121:. It does superb models and it's a real time saver for texture work and base sculpting. No other software does the same as it's based on binocular vision. Textures…
Thinning of the heard, I guess we where getting to big for our britches... Time to finish off that bombshelter I have been working on since 1999. I guess the plan now calls for a virus air filtration system... those can get pricey. But hey, living 3 months longer than everyone else is worth it in my book =P On a serrious…
Hey every one sorry for the long delay had RL issues that came up. So after everyones crit and reading and viewing a few post and some of the advice on poopinmymouth. I redid the base once again and believe it has a better topology. I'm showing both that I have done due to one has beveled edges (advised for normal mapping)…
Funny i asked the very same question a few weeks ago (like 3 months ago) now and the same per128 came in to derail my thread oh! .. lesson learned go over cgtalk.com where per128 can't access. I guess if i was you i would go for the highpoly and save my file while modeling, this way you can re-access the lowerpoly version…