Hi chaps, this is a model iv been working on for a mod group. Its at about 2500 tris at the moment (with a limit of about 4000) it will be textured with one 1024 and one 512 maps. Its still pretty early yet just getting the proportions right. Crits welcome
Hey guys, I decided to work my way into hand painted textures this year. This is my first attempt. Please let me know what you think. I really appreciate any comments and critique :) Ground texture (512, tileable)
His SciFi hallway is breathtaking, made from one 256 X 512 texture. Also for the future of web based HTML5 these techniques are supper relevant. http://www.polycount.com/forum/showthread.php?t=89682 [vv]35470093[/vv]
Bandit rags outfit 01 and beard 01 for starving bandit base mesh. Textures take up 1/4 of a 2k map, so that's about 512? Beard is in separate material that will hold all of the hair/beard variations.
Shamelesly reposted from the What are you working on Not all girls need to be tall and voluptuous... or human for that mater :D 512 Diff and Spec, 1024 Norm. Mostly was practicing face morphs and minimum amount of tris needed for a joint before it looked bad.
What if you include it in your pack as a small (512?) texture so it's obviously not meant to be tiled across large surfaces but can be used for smaller sections? Just a thought. And I'd be fine with a long video. If in doubt you could always do both :)
Ive got a clamped 512 x 256 texture and that shader stretches it so that its square. I guess we can only use square textures here? also it does not auto resize with the screen, not sure what is still missing here.
thanks guys, yeah i defenatly took in what he had to say and what everyone else had to say, everyone kept mistaking that. not everyone is built out of stone aye. texture size is 512 there but i made a 128 texture aswell.
hmm we have in the past used a 512 here or there and it hasnt killed anything, it appeared to display properly too. and we sure as hell didnt have an amazing engine hehe edit: actually I'm being unfair, the engine was ok the tools sucked