I'm not too sure about that rating thing but from my understanding, people were just making a big deal about it for the sake of complaining. I thought that if you rated under 5 stars on Android, they just made you fill out a reason on why it isn't a 5 star game. Isn't that a pretty reasonable way of getting user feedback?…
I want to thank the idiot who decided 1280x1024 shall be standard with a baseball bat. There is zero reason for that resolution to exist. The behaviour at a 5:4 ratio isn't standardized. Some assume you're using a CRT at an improper aspect ratio (i.e. they'll tell the API that they're using an aspect ratio that compensates…
I'm finished for the day: 1. I have fixed the 'stray verts' issue. 2. Got interior barrel normals/shading looking better by using cage/setting normal direction (although i now have to repeat and start again using new UV tile setup in Substance after changing to 'Legacy' import. also may attempt different UV settings too,…
Hey I recently bought the Marmoset 5 but I noticed that the drag and drop issue is not improved yet Every time I start a new bake, I want to drag and drop a mesh into the HIGH and LOW folders of the bake. However Marmoset always just adds the mesh to the bottom of the scene, which is frustrating, It would be so much…
Hey everyone! I'm a 3D modeler working on a character that needs morph targets for an extreme facial transformation think something like a "Venom-style" mouth opening, with a lot of jaw and face deformation. The model will be used in Unity in PBR shader (with normal, ao, etc..) My questions are: * Do I need to sculpt and…
My project is currently migrating from Unity 4 to 5, and with that we are adapting to the new GI changes and PBR. We are in linear rendering, and I am using Substance Designer/Painter for texturing. Now what I am trying to figure out for certain is- If I am painting textures in linear mode(not using sRGB for albedo in…
For me generally a week for the sculpt ie 5 working days at 8hrs per day( 1 hr lunch) then another 5 days for the rest ie low poly plus textures. I rarely get the chance to have more polish time on characters but my last project for a commercial was pretty good time wise. In advertising I generally only get asked to do the…
It's easy to inflate numbers to stupid levels using small modifications. Borderlands had billions of guns, yet in practice there was only about 10-20 significant differences. Example: Magic bolt. Magic bolt +5 fire damage (it turns red!) Magic bolt +5 ice damage (it turns blue!) Magic bolt -5% mana cost (it stays the…
I cant save my file in unreal 5, it went crazy and wont let me save some textures and I dont know what to do? I have tried reimporting the texture it wont save. It wasnt like this until it crashed yesturday and when i opened it the texture on those assets it disappeared and I tried to reattach the textures and it wont save.
Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s