http://market-ticker.denninger.net/ My sister has been following this for a very long time. I always thought she was a bit obsessed with the issue. The thing is while I haven't been really thinking about this much, since if it were to happen there isn't much I can do about it. At any rate I have been watching Cspan since I…
Ok getting things back on track (since I was helping to derail it). I'll post my work flow for environment art. Hopefully I'll fuck something up and contribute. * Design hands us a written description sometimes with crude drawings or photos. * The env team is broken up into sub-teams of 2 people (technically 4 if you count…
Hello. This is a post looking for a graphic artist to work on a 2d beat em up type game. Important note: the graphic style is 16bit, similar to SNES games. Similar to this : http://www.g4g.it/g4g/wp-content/uploads/2008/04/noitu_love_2_01.jpg Brief description: The game is a 2d side scrolling beat em up. It has 5 different…
*Edited 27th February 2018 Alpha stage gameplay video here https://youtu.be/IowOtCaxNpo For my final major project of University (Hertfordshire,) and hopefully to continue beyond uni, I'll be working on Inari and Oni-girl, an arcade-style Superhero themed 2D beat-em-up in which the player controls two characters at once…
I think right now, the buildings are generally quite thin and tall. For guidance, I'm looking at the 6 windows in the 2nd building from the left. They have (according to the width of the door) at least 20cms apart. About that. In the ref, there is a larger space there, at least 80cms. I'm using that for scale. Also, the…
Hi all, I'm currently looking for an artist to do graphics for my game which is currently in development. This will be a free game (perhaps even open source) so obviously I'm looking for someone who's willing to help just for the enjoyment and equal billing in the credits Currently there's just myself working on the…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
If anybody comes into this thread thinking most of this anime looks really ridiculous and stupid (like I kind of do, no offense), but still wants to get something out of it, here's some stuff I liked that had an uncommon theme, good story and generally none of the ridiculousness I dislike in most anime: Ghost In The Shell…
Sorry for the delay on posting. Lots of stuff going on. Anyway, here's an update of what I've been doing. I discovered that UDK comes with speedtree in it. Which was an awesome revelation. My only issue is, the default settings for when the speedtrees become billboards were giving me an error, so I followed a tutorial. In…
Nice start! I feel compelled to comment because I actually did the same location (the Grand Canal) for my portfolio (2nd image if you want to take a look). I ended up using UDK's proc building toolset, but I'm not sure I would recommend it because it is very hard to avoid a blocky look. The first thing I would do is lower…