Well still nobody to help us ? Here is a list of the last stuff to add to the mod : GDI Infantry : Umagon : not done (under work) Ghostalker : not done (underwork) Mutant : not done (under work) NOD Infantry : Mutant Highjacker : not done Nod Railgun Infantry : not done The weapons GDI Rocket AA Infantry : gdi AA missile…
Thanks guys, and frankly switching from TGE to TSE is the least of our worries. I mean we started looking at battlefield 3 years ago, then promptly changed to UT2k4, which was then going to port to Tribes:Vengeance as part of our original agreement with Sierra/VU, but that didn't work since T:V was changed so much from…
I'm pretty new to the whole concept of displacement maps/parallax occlusion/Tessellation/Height map? especially in SD And I have these questions below stuck in my mind for a while. (Just saying, I'm REALLY uncertain about the terms and what is actually being used in the examples below)…
Nice progress on the environment! The paintover looks very interresting. Only the roof in the foreground looks very unfinished, especially the sharktooth ending of it looks strange. Doesn't it usually break of in a fairly straight line at the supportbeams? (might be wrong, im not really an environmental guy) Some refs i…
I tried to replicate it just now, but I cant even get the input window up. I've got a feeling the project somehow got corrupted. When I try with a blank project everything works fine. However this gets me worried, as you can image, that whatever I work on can get corrupted at any time.…
Hey a Mateba! I did one of these, EQ did one as well. It's looking pretty good as far as accuracy. PM me if you need more reference, i think i still got a lot of pics, but you said your not worried about 100 percent accuracy so i wont comment on the high poly. I think what others have said, giving any UV shells/islands…
I'm glad too, Eric:D No "co-compression" is not my term thought it is kind of rare. You can find it here for example: http://realtimecollisiondetection.net/blog/?p=28 Yeah it seems like it should to be plain vanilla DXT but it doesn't behave that way. The very article from UDN you linked says that Normal Maps are…
My boss may be abusive and demanding, but at least he's not really stupid. I don't know if its my worst one, but I had a pretty bad one just a week or two ago. I get into the office and the boss tells me I need to come up with a new brochure, new verbiage & aesthetic, etc. New everything basically for a new client....In 1…
Thanks guys! Thanks a lot for your kind words, made my day! ;) @kwakkie: love the small characters scattered round your website! :) I'll definitely take you up on that offer! Will pm you. If you need some help with programming just ask ;) @Davision3D: Thanks, glad you enjoying it! Now try beating my score! :D @AnimeAngel:…
Okay here are my specs OS: Windows 10 Home 64-bit Graphics: VG248 (1920x1080@60Hz)2048MB ATI AMD Radeon R7 200 Series (XFX Pine Group) RAM:6.0GB Dual-Channel DDR3 @ 803MHz (11-11-11-28) Okay so I'm trying to paint on my mesh in substance painter its like 50,000 quads , But it keeps lagging when I paint, it also gives me…