Trying a fbx file with uv channel and uv data and crashing in the demo Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: ipackthat.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 552d107d Problem Signature 04: Piranha.Graphics.ShapeTools Problem Signature 05: 1.7.5582.25344 Problem Signature…
I think you are running with a great idea making it from cast iron. Could really make it feel unique and heavy, very in line with the theme of the character. If you can nail that cast iron look its going to look fantastic. Looking at ref there seems to be a lot of options in terms of how glossy, rusty, bumpy you want as…
Yup! Well, I'm wading through the Max 2011 GUI and for this first one, kinda just trying to git er done because I know I'll see what I need to do after I get a render in Marmoset. However, the geometry and UV layout for the first one offended my aesthetic senses too much! Here's where I am with rev 03 LP: I'm trying to…
Hey Ken, Its seems like you've gotten to a good place with the skin color, im just bumping on how even the whiteness across her face is. If thats your choice and you're happy with it by all means keep it, it looks great. I just came across some models with powdered make up and i really think you would benefit from whats…
The eyes remain too dark; the whites of the eye should appear white, not a dirty grey. If you're trying to age the eye, a faint bit of yellow to the sclera or a clouding of the cornea would work. The specular also appears to be in the wrong spot, as though the eye is a sphere without a corneal bulge. This link has a nice…
Forgot to post yesterday's work. MAR 03: Started first detail pass. No idea what I'm doing, so everything is being done with clay tubes brush and a little of the form brush, atm. Very tough, seems like it's a constant game of sculpt > smooth > sculpt > smooth until some of the forms come out. Today's progress: Trying to…
People have spent alot of time giving you suggestions which you have no intention of taking, so why ask? You're right, this thread hasn't been running for a month: Original post was: 06/01/07 01:03 PM Its now 7/01/07 1:00 AM I cheated you 12 hours. Yes, the final OK comes from your client, so don't ask for crits in the…
Good for this guy. I hope he's doing well. I've been in the same situation before, in fact more than once. As some of the #m_d people know, a couple months ago I was nearly shot during an armed robbery, AND in that same week I intervened when I saw a hobo stabbing another hobo in the face. (As an aside, when I was walking…
I am so looking forward to this. It's going to be great to share this game with my kid, the original was a big favorite of mine when I was younger. However the style bugs me a little bit. I don't know, sometimes it feels like it works and others it feels very disjointed. The backgrounds are gorgeous, but the characters…
I am making a sci fi corridor based on this piece by Ricean Vlad. My goal is to make it with only a handful of texture maps. I didn't make any high polys. I'm still figuring out Substance Painter but I think I figured out a proper workflow by organizing the assets that share uvs into it's own material and export them as a…