Hi, So I'm currently working on all the lighting in a project and I saw this really cool blogpost (https://blogs.unity3d.com/2019/02/0...6.1508978279.1553095777-1137674451.1517836410) wich is really well explained and interesting. The only thing is that we use exclusively Maya LT and the blogpost explain only the Cubemap…
I remember trying to chug the original on my 386, playing it till dark scaring myself brownpants. For me, this game reminds me of the original, it's simple it's violent, and it has that ID style of artdesign, that you either love or hate. I like it! Gameplay Trailer…
Looking for junior game environment artists who are competent, able to adapt, looking to grow and willing to hit the mud for some grunge work when necessary! Official posting; http://careersearch.ea.com/ca/burnaby/art/jobid4640263-asst-modeler-pvz-garden-warfare-jobs If you really think you're up to snuff feel free to post…
This is exactly how you should go about deciding on a software package. Just keep trying them. Something will click more in one than in others and you can weigh workflows vs features, performance and stability and how they best suit your particular needs and preferences. Asking in forums really doesn't help you at all. The…
Thanks for the advice; I value your $.02! I'll change the format of the pictures to see if it helps with the load time. I assume .jpg would be the ideal format? I think I'll also remove the gallery style formatting for my images and replace it with simple images. I had my technically illiterate brother test out the website…
CurveStep indeed shortens or lengthens the curve after it's been created. Damn thanks for the tip. I thought it was just for the definition of the curve. To those who didn't know : If you change the size of your brush and tap the curve anywhere : you change the size. BUT to shorten it : change the CurveStep but click and…
Yeah, I agree with renderhjs, the fridge looks muddy to me. The bump seems more like concrete than metal. I know you might be going for a bloody mess, but I think it might be too much. Or more so just that it's so muddy. Try something more like these. http://farm1.static.flickr.com/62/224776053_f02809d6a8.jpg…
Hey Everyone! Here's my latest installment of my new show called Tuesday Talks from my WatchMeAnimate Youtube channel. I talk everything and anything animation related and share really cool tips & tricks. In this episode I cover my Slow-Mo blocking technique to quickly see if you're poses and animation are heading in the…
Hey all, Being the huge procrastinator I am, I need to basically make a short video clip for my Maya class final by the end of this week. I have a rigged character and wanted to import the sound for lip sync. The sound file outside of Maya seems to work fine, but when dragged onto the slider, it cuts out the last second of…
http://magazine.artstation.com/2017/02/challenge-ancient-civilizations/ I haven't looked into other categories but 4 weeks to concept 10 high quality characters Then 4 weeks to model either a high quality game res model or cinematic model after one of these concepts. Is it just me or is it little bit too much? I love the…