So, here's a question, are your square uv's before displacement inbetween 0-1? I usually use the regular zbrush plane for this. Are you using the wrap mode to sculpt? If you are go to transform and select only Z axis to sculpt, some of the brushes wont work that way. I usually do whatever sculpt I want, get the…
Yeah as others have said, performance isn't anywhere close to Zbrush when it comes to sculpting. I'm guessing whatever the linked sculpt layers addon is doing to store its data can and will break easily and make you lose work with any major updates to the sculpt mode? Meaning you'll most likely end up with older work stuck…
I'm trying to select UV shells by index and then run some code and then select the next UV shell and run that same code, etc. Imagine if you wanted to scale each UV shell by 50%, that's not what I need to do, but if I could figure out how to select each shell one at a time in the script that would solve my problem. Is this…
Does anyone know the possibility of raising money on kickstarter to bid to Rhode Island for all of the Amalur assets, code, and properties to become creative commons/open source? People could contribute what they able to and in the end everything becomes open for access and use in whatever way. I'd imagine a lot of…
When my character hits the door I want him to go to win Screen but I have no idea how. I copied and pasted a code from my Title screen that when I press Play it goes into the game. But I don't know how to track "if character hits door go to next screen". Here is my code: Here is my backdoor with a rigid body Here is my Win…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
I believe that's actually one of the things that people has said was a big problems with them, that they have let go a lot of people, who knew the software code, and hired new people who don't have that in depth knowledges, resulting in more spaghetti code.
OK. How about this line then? GameObject DoorOpen; //Create a GameObject variable for my door I double checked and that line IS in your code. I'm simply reinforcing the point that Kio was trying to make -- obvious comments actually make code harder to read, not easier.
Inside the rollout definition you can't actually execute code. You can only define the UI and what happens when you interact with the UI. But, you can execute code once the rollout is created. on WalkcycleCreator open do ( global tijd = TijdSpinner.value )
This is a brilliant idea! You could print buissnies cards with a QR code linking to the app store. You'r welcome ;) Downloading now. Tell us how you did it? Is everything you code? Or did you use a al lready made 3D engine?