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I got you :) This is a bit of a hack, but it does work. Here's the quick breakdown: I'm creating a dummy locator, and then connecting my objects to that locator via a parentConstraint. You can then move the locator and the objects follow. I've written you code for the connecting process and the removal of the constraints.…
It's likely you've already heard the rumours about Crytek intending to release the CryEngine 3 SDK for public use. If you haven't, get excited - the engine is an artists dream. At this stage, people will be able to use the engine for their own non-commercial projects which still puts it in a different box to the obvious…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
Actually you could just make a clone of your tile sampler and make it work with inputs alphas in 8 bit mode. No need to remap anything. Sorry for over -complicating. Also you can use FXAA node to "fix" " nasty edges". That "hiden gradient" UV idea still might be useful if you want to use the leaves color counterparts…
Looking great ThinkKlinck! I like the solid beam you have coming down and adding a cone of heavenly light around it would help push it further. I had a scene awhile ago where I made an asset with kind of the same thought in mind. What I'd suggest to make your heavenly light beam is to first fit a cone that runs from the…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…
Heya Eric, The Blender terminology is a bit unclear, probably coming from earlier legacy development. "Autosmooth" simply means that smoothing is applied to the object with an optional threshold for hard edge shading from 0 to 180 degrees (30 being the default). First and foremost this requires the model to being flagged…
Hey guys. So I'm been developing my own 3D editor program and I'm really torn about who my potential customers are going to be after my next release. Essentially, my program has the ability to do basic modeling, but also has a built-in ability for power-users to directly edit shader code. For the mass majority that don't…
Oh and BTW, after posting an image you can turn it into a link by editing the post, enabling html mode ("<>" icon in the post editing panel) and replacing the original "dumb" image code with this : - - - - - <a rel="nofollow" href="https://www.artstation.com/YOURNAME"> <img alt=""…