Cheers mop you make some good points there :]. I know some of its a little rough around the edges, (like the scope I admit) but basically I bit off a huge chunk of work with this animation, and for something that occupies a small ammount of time in the story I can't always afford to get it just right. My advice to you if…
Shep: Its all good, we'll try to get some tree/foliage stuff in, probably do a few workshops focused on environments, i think that it would fit in best there. This is exactly what the workshops are for, not only will you be able to learn a bit more about all of this stuff by seeing what others do, and gives you the perfect…
I have my lods ready but when I type "model_name_LOD1" it changes it to "model_name_LOD2" Aaaaarrgh! Ive checked all the models in the scene and all the materials and there is nothing called model_name_LOD1 anywhere so I have no idea why it keeps renaming it! please help if you have had this issue before and know how to…
great model, very stilish shapes but a bit strangely clean and glossy. The roughness on all materials seems kind of "medium" you could push the contrast there a lot more. The values / brightness is very even as a cause also with everything being very evenly lit. The rear does takes my attention more than the way more…
I'm just thinking... Anything would be better than trying to scan 2 sides of an object in direct sunlight, since you have to have extreme exposure changes in your settings for that. I'm saying like, 1/200 - 1/100 (shaded side) VS 1/4000-1/2000 (lit side). That means that the lit side will be 10x as bright if it's visible,…
Pinkbox - perfect! Just what i'm looking for. Needs a bit of tweaking but definately the right input i need. @bardler - Not a bad idea, but sadly this needs to all work dynamically.
I agree with this is Victoria above. scene is too noisy, and has an undefined focal point. - there are no shapes helping to draw your eye to the focal point - no contrast in lighting or contrast in colour/etc that help push you to the focal point - there is foliage everywhere and no variation or breakup. In an image like…
Neat work, love the shape language you’re using. These look a bit like they’re meant to represent monumental stone statues, but the detail level in some areas looks otherwise. Have you thought about carrying these all the way through to finished materials? I’d love to see more care put into the face, the teeth seem to be…
Looks pretty sweet, is there a concept you worked from? also i would see about changing the lighting a bit, dunno why but it seems to be too lit up if you know what i mean, maybe darken the shadowed areas just a bit, i think it would help the whole thing just fall together :) Also! FIRST! lol
ao applied to directly lit surfaces can look a bit 'grubby' or dirty - it theoretically should be applied only in ambient (shadowed) areas, but since many angines do not handle irradiance and bounced light in any case it is all a bit of a bodge towards a better looking result! It definitely helps to bake it out and then…