Are you still working on that bug because i'm still getting this error now and then with no way to fix it so far. Only thing that helps for me is setting up a completely new file
I made some tests, and the results with 4k texture aren't crispy enough. I have seen a lot of renders in Artstation with 4k textures with a very high res result, Why my renders only achieve this kind of details with 8k textures? The texel density is around 19px/cm. Still, I would like to say that after testing, If I double…
I believe Maya now defaults to Python3 while Zen Tools use Python2, so you may be able to get the script to work by simply changing the Python version in Mayas preferences.
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…
yeah - it's important that people appreciate that while nanite and lumen are excellent ways to get really high quality results very efficiently that doesn't mean they're cheap. it's not really a downgrade once you get past the overhead - in fact there is little reason to not use nanite if the platforms you are targeting…
I am currently diving into archviz and product visualization. Few years ago I’we got some nice answers here and I wonder if I could get any archviz critique here? I have a background in classical art and technical design, and I've been developing my skills in Blender, 3Ds Max, and V-Ray. I'm looking for experienced art…
yeah, it is default grid - i did the character huge for get more polygons from dynamesh, next time will not do this)) have over 100 subtools right now Thanks for the good remark!