Hey there! I can definitely give some feedback, I hope it'll help you out! So the first thing that stands out to me when I visit your portfolio is... I have no idea what you are marketing yourself as. Do you want to be a character artist? A prop artist? An animator? It's a tad confusing as it stands. You have written that…
I guess this is Unreal? And what does your wireframe look like, with vertex normals displayed? I'm guessing you have a bevel there, since you mention weighted normals? But your first sentence talks about hard edges. Which is this?
Chapeau to all those sharing their projects and/ or techniques <3 To people who want to get their hands dirty or look to engage with others, I recommend checking out the Bi-Monthly Environment Art Challenges run by Pinkfox (thanks!). What I like about the format is that it encourages exchange, always cool to see some…
You might want to provide us with some wireframes of the model if you want any help with the polygon flow on the model. Also is this meant to be for a game? Depending on the scene where you want to put it, you might want to save some smaller details like the small bolts on the black circles for the normal maps. Anyway,…
Hello again. In regards to the warehouse job, I understand what you mean. And as to what it entailed well, it was a warehouse job so basically moving boxes around. In regards to the work itself, I just went back to the site myself and I am having the same issue as everyone else, which had never happened to me before. Im…
@Michael Knubben: No problem added it to the code, will be included in the next release New release 1.1.0 Download http://renderhjs.net/textools/blender/ Release notes http://renderhjs.net/textools/blender/log.html What's New Mesh texture tools A new tool to wrap meshes like textures around your objects. Consists of 2…
It feels a bit barren at the moment, to be honest. It's more a matter of formatting & presentation rather than content, for the most part, but presenting the page in an appealing manner is important. Take a look at some of the portfolios of other artists - a search for 'portfolio' in the PolyCount forums will bring up some…
The automated retopoloy and UV mapping seems like it'll work, though I still need to tweak the process more to get it cleaner. Here's my test result; It has an acceptable polycount for a modern game (I think this one is sitting at ~1,800?), and I can get the final result to look perfectly fine. Though if you saw either the…
Gotta be honest with you man, people are not going to watch your reel. It takes way too long to wait for the thing to load and when it finally does everything is presented poorly. It sounds lazy, but having to scroll down and navigate to even see what I am supposed to see is too much work. Also, I've never really seen the…
OK, old thread has dropped off the radar and I have some new questions regarding Maya 2008, so here goes: 1. Selecting a parent highlights all children How can I make it so that when I select a Joint (or any other object with children, for that matter), Maya doesn't shade all the child objects in bright green and display…