Idle Animation http://s1259.photobucket.com/albums/ii547/Dysengaged/?action=view¤t=Idle_Cycle.mp4 Walk Animation http://s1259.photobucket.com/albums/ii547/Dysengaged/?action=view¤t=Walk_Cycle.mp4 Run Animation http://s1259.photobucket.com/albums/ii547/Dysengaged/?action=view¤t=Run_Cycle.mp4
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
I think I have the basic functionality down to make the bottle shapes that I want, the graph is a mess right now and there's probably better ways of doing this (there's absolutely a better way to organize the graph). But this is what I ended up with; The big idea is to be able to create a large number of assets with just a…
Hi mates, This is my first post here, so... Hi mates! I'm just starting with Marmoset Toolbag 3. I understand main options and config, but I'm not sure with an specific one. Two questions: 1) I want to export a scene as interactable for artstation publishing. What I want is an autoplay for a turntable but I click on web…
Heavy helmet created for Agatha Vanguard made in collaboration with Pior. WIP thread: http://www.polycount.com/forum/showthread.php?t=139914 Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=323044840 Concept + Highpoly sculpt Test map view Content editor view Texture maps + mesh view
Un_Delincuente: Thank you. I tested multiple 3d viewers on a single webpage. When you start embedding more than 3 of them, things start to get slow. However! I plan to add in the ability to flip through different models (without reloading the page). I also plan to add Spec/Normals Maps in. The user will be able to choose…
look for "Rotate CCW" or "Rotate CW" in Customise > customise user interface > keyboard . It rotates the object by 45 degrees perpendicular to the current view. So in top view it rotates about the Z axis. In user view it depends on what angle you're looking at the object.
I noticed something from your 3rd part view. After looking at the references you gave me it seems that the MKIII design of the space marine has a 'longer' respirator. it looks great from a front view but the helm feels squashed from a 3rd part view. Just something to not for future marines ;)
You could use zapplink to get different views to paint with. You would just have to load each view in spotlight. Basically pick a matcap, save the views, and paint a version of your mesh with spotlight. Sounds kinda ridiculous, but if you really don't want UVs that's how I'd try and do it.