You should be able to find a good gtx 970 for under 300. I got the MSI version for 270. I'd also maybe spend a bit more and get the i7 4790K, like m4dcow said. That ram is £124 on amazon as well. Corsair cases are great, don't know about the other one. Here's a few case suggestions:…
My questions: 1 - In the Game Heroes has a cell shading, 3d final model need to have it? We will not be judging the black outline. That is done in engine so you do not have to concern yourself with trying to recreate that. 2 - The hero "Zac" seems to have a specular map, could better explain the shadow that he is using? I…
Thanks for taking time to reply. Perfect_Rolemodel: As ZacD said, it's my gloss map. In marmoset you have to put it in the alpha of the spec map, while UDK material editor has a slot for it. EarthQuake: I thought about doing something like that but I wasn't sure it was a good thing to change the concept too much. Anyway,…
You don't really need to do anything with bump map or displacement maps in UE4 they have very particular use and are rarely actually used. Your gloss map is actually your roughness map, roughness map is an inverted gloss map. If you set your export options to UE4 it will automatically convert your gloss map to roughness…
Disanski: Thanks mister...the hair was mostly me getting it wrong at the start, but then I decided that I liked the throwback to the original Guile so it stayed, this may have been a mistake. I'm working on the pig beastman character atm, just finished the low poly, and on to the unwrap.…
There might be a lot of shader magic going on in their game engine that helps make things look as good as they do, I think how some of the opacity looks smoother is some sort of post-processing anti-aliasing that is dependent on the graphics settings. They also seems to have environment reflections which may also give…
I think the cloth should have a bit more spec than the fur. I've never seen light catch a rabbit's fur, but i've certainly seen specular on more canvasy fabric. Your spec has a ton of good detail but i dont think there's a strong enough material definition. The leather definitely needs brightening up -- it's getting lost…
Entry Sarah Connor: Terminator 2: Judgement Day! Ingame: Wireframe / Triangle counts: Character Maps: Diffuse: Spec: Alpha: UV Layout: Scene/Environment Maps: Diffuse: Alpha: UV Layout: Weapon Maps: Diffuse: Spec: UV Layout: Notes: The in game scene is from the actual movie when arnorld first appears between the two…
I'd say that isn't the way you're supposed to paint skin tones, in the diffuse or spec. There's supposed to be way more tonal variances. Nose should be more red. There needs to be some blue under the eyes, the guy should have more grey in the area of the 5 o' clock shadow. There needs to be way more vericose veins, and…
Thank you..i'd Be glad to stick to the specs but they are rather vague (first Wii title for the Publisher) so i'm trying to get as much additional Information as possible. Texture size seems an even bigger issue so I am prepared to scale things down if needed later. This is just a First test. The game is supposed to be…