looks great!! I can't wait to blow shit up with my "equipment"! One thing does bug me though... the guys seem to sliding around on ice in slow motion when they run. GTA4 has a fantastic set of walk cycles, really smooth and natural, quick timing. The characters in ghostbusters look like they have been slowed down a bit for…
Hi, I'm Ben, I make mostly sci-fi themed hard surface models for environments. I mostly specialize in wrangling the source engine to do my bidding, but I've made a concerted effort to move to UE4. I started making textures and reskins for Half-Life back around 2001 or so, and have worked as a dedicated texture artist…
I like photoshop or now Affinity Photo for fixing mistakes in the AO maps. I always frist try to sort out issues with topology and shading frist, but at some point it's just small little things that can easily be fixed in a image editing software. Also if you have ever had the topology grid pattern appear in the AO map…
I for my part have been refining the textures lately based on the earlier feedbacks, ill admit the progress has been slow because of the holidays. This is how its looking so far, I still have to work on some of Akshay's points though
Hey guys, I just found that there're slightly visible seams in my normal map(baked in Marmoset) at the edge of UV. I thought it could be the stretching of UV map so I tried fixing it and using the same resolution for all the UV shells. It didn't work at all..... Here's the screenshot of my Normal map applied to the low…
Thanks for the feedback all! agreed Eric and Zetheros. I did a bit on the texture and tweaked the colours and values, but looking at your paintover and links Zetheros I think I could go a bit further. Still need to fix random bits and pieces, and the hair isn't fitting yet. Also thanks for showing me the approach Neox! The…
It's the best tutorials for zbrush I've found anywhere. I also think Mike is probably one of the best teachers online I've found. So, yeah for the pretty low price I think it's worth it to buy the part 2 and 3. You'll be pretty comfortable in zbrush after you go through them and they're great refernce. The videos are…
The xnormal curvature map thing has already been discussed. Combining two maps is again, work that needs to be redone if you get change requests so its a slow and clunky workflow. There are some minor ray errors on some of the buttons, but nothing on the image you're quoting. The ray errors there could easily be fixed by…
A very nice executed cinematic. Nicely choreographed work on the bridges. Though, all these MMO cinematics... I just feel like they're false advertising to be honest. The actual game never plays like this. Take, for example, a party moving through the dungeon. The camera is low like we see with a lot of 3rd person single…
The Max manual is really sweet compared to others, I guess Autodesk spoiled me. The search option isn't the same in all software manuals and also you kind of have to know what you are looking for to use the search properly. I was pretty dissapointed with the XSI documentation, one word lame. The other thing that kind bugs…