if i had to sub-d model folds/cloth i still think i'd sculpt first, then re-topo over it. the most challenging aspect of making folds, for me, is figuring out a nice flow/pattern--i will generally make adjustments as i sculpt and sort-of figure it out as i go. sub-d modeling doesn't really afford you the same freedom in…
Downsizer: Re: Fallout Yeah, totally. I hope fallout uses many of the conventions established in Oblivion, but at least improves the engine a bit (performance, bugs, awful skin-shader). I LOVE the Fallout franchise and if they screw it up I'll be pretty dissappointed. This is my first time with the Elder Scrolls franchise.…
Contact me at clegasse@igameart.net Freelance or for hire. Experienced artist looking for work. I'm basically going to use this page to show off a lot of the things I've done over the years. I'm looking for a steady paying gig, something reliable. I'm unfortunately not afforded the luxury of profit share projects at this…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
I wanted to model a tank as potential portfolio piece and looked for a more unknown tank. And so I came to the British interwar period tank from 1925, the Vickers Medium Mk II. Update: Tank is done, more pictures below. My progress so far: I took some freedom on some smaller details, since a lot of my reference looks…
Simulating clothing from Marvelous is great to get the clothing to fit. After that you can add more detail using zbrush's simulation and cloth brushes. Clothing simulation does require a proper base model, so that's where anatomy comes in but with focus on larger anatomical forms. This is why the emphasis on smaller forms…
The only easier way I can imagine is kinda like a minecraft style. Crocotile has a bunch of tutorials on youtube, and believe me, this is still way easier than an actual modeling software. So I guess you need to set a border somewhere. Functionality will come with some price. Most of the shapes can't be made just by using…
Thank you for your feedback ! I've always been more into the indie scene than being in a AAA studio. I just like the freedom of creativity that it gives. However I just don't know what studios I would like to work for. I live really close to Montreal and I just don't know the Montreal indie scene. AT ALL. But I'll check…
The problem with automated tools is that they're restrictive. When you use only Photoshop, you have no boundaries - the biggest boundary I see with automated tools is that you can't simply take a really nice photo, then use it as a mask/clone stamp it to other locations (I'm talking about Quixel SUITE here, dunno about…
@mutatedjellyfish . Whenever I deviate from a concept I give priority to what works, for example the ponytail looks great in a 2D scenario but once translated into 3D I found that it was clipping with the "neck fur, hat" there wasn't enough room for it, second the bow wouldn't looked good clipping with the pony tail on the…